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v-ray displacemen, анимация

Тема в разделе "VRAY", создана пользователем Александр Панюшин, 14 май 2012.

Модераторы: morro
  1. Александр Панюшин

    Александр Панюшин Активный участник

    С нами с:
    12.04.2011
    Сообщения:
    117
    Симпатии:
    0
    Баллы:
    11
    Доброго времени суток
    Делаю анимацию в максе 2012, v-ray второй стоит
    На персонаже висит карта VectorDisplacemen через модификатор, вобщем все как положенно, кстати Ptex
    При рендере одного кадра все хорошо, но при рендере в секвенцию- вылетает без объяснения причин
    Заметил что вылетает при начале просчета следующего кадра
    GI включен, в нем- IrMap и LC, настройки невысокие
    При выключении модификатора Displace, все рендерится хорошо, без проблем
    Тоесть проблема в Displace, подскажите, как побороть? может я где галочку не поставил?
    Смотрел разные туторы где рассказывается как нада рендерить анимацию, но это не решает проблемы
     
  2. Александр Панюшин

    Александр Панюшин Активный участник

    С нами с:
    12.04.2011
    Сообщения:
    117
    Симпатии:
    0
    Баллы:
    11
    ==============================================================
    Console created, V-Ray Adv 2.20.03 from Dec 22 2011, 20:41:31
    ==============================================================
    [2012/May/14|16:53:30] Disabling autobackup (autobackup was 0).
    [2012/May/14|16:53:30] Disabling scene redraw.
    [2012/May/14|16:53:30] Entering Open()
    [2012/May/14|16:53:30] Scene name is "G:\car_for_Animation.max"
    [2012/May/14|16:53:30] Performing sanity check on parameters.
    [2012/May/14|16:53:30] warning: V-Ray VFB is enabled; 3dsmax render output file will be ignored.
    [2012/May/14|16:53:30] warning: To remove this warning, please disable either the 3dsmax save render output option or the V-Ray VFB.
    [2012/May/14|16:53:30] V-Ray settings:
    rollup 1 "Image sampler (antialiasing)" {
    parameter 42 "imageSampler_type" 1
    parameter 6 "filter_on" 1
    parameter 185 "filter_kernel" 2006000385 0 4256
    parameter 7 "filter_size" 1,500000
    parameter 8 "filter_paramA" 0,000000
    parameter 9 "filter_paramB" 0,000000
    parameter 10 "filter_paramC" 0,000000
    }
    rollup 2 "DMC Sampler" {
    parameter 94 "dmc_timeDependent" 1
    parameter 95 "dmc_importanceSampling" 1,000000
    parameter 96 "dmc_earlyTermination_amount" 0,850000
    parameter 97 "dmc_earlyTermination_threshold" 0,010000
    parameter 148 "dmc_earlyTermination_minSamples" 8
    parameter 211 "dmc_subdivs_mult" 1,000000
    parameter 257 "dmc_pathSampler_type" 2
    }
    rollup 3 "Indirect illumination (GI)" {
    parameter 15 "gi_on" 1
    parameter 179 "gi_refractCaustics" 1
    parameter 180 "gi_reflectCaustics" 0
    parameter 16 "gi_primary_type" 0
    parameter 57 "gi_primary_multiplier" 1,000000
    parameter 17 "gi_secondary_type" 3
    parameter 58 "gi_secondary_multiplier" 1,000000
    parameter 215 "gi_saturation" 1,000000
    parameter 216 "gi_contrast" 1,000000
    parameter 217 "gi_contrast_base" 0,500000
    parameter 239 "gi_saveMapsPerFrame" 1
    parameter 291 "gi_ao_on" 1
    parameter 294 "gi_ao_amount" 0,800000
    parameter 292 "gi_ao_radius"
    parameter 293 "gi_ao_subdivs" 4
    parameter 297 "gi_rayDistanceOn" 0
    parameter 298 "gi_rayDistance" 100,000000
    }
    rollup 4 "Brute force GI" {
    parameter 204 "dmcgi_subdivs" 8
    parameter 205 "dmcgi_depth" 3
    }
    rollup 5 "Irradiance map" {
    parameter 26 "gi_irradmap_minRate" -3
    parameter 18 "gi_irradmap_maxRate" -2
    parameter 21 "gi_irradmap_subdivs" 20
    parameter 22 "gi_irradmap_interpSamples" 30
    parameter 52 "gi_irradmap_colorThreshold" 0,400000
    parameter 53 "gi_irradmap_normalThreshold" 0,300000
    parameter 111 "gi_irradmap_distThreshold" 0,100000
    parameter 55 "gi_irradmap_showSamples" 0
    parameter 124 "gi_irradmap_showCalcPhase" 1
    parameter 141 "gi_irradmap_showDirectLight" 1
    parameter 142 "gi_irradmap_preset" 2
    parameter 75 "adv_irradmap_interpolationType" 1
    parameter 77 "adv_irradmap_mode" 0
    parameter 78 "adv_irradmap_dontDelete" 1
    parameter 79 "adv_irradmap_loadFileName" ""
    parameter 80 "adv_irradmap_saveFileName" ""
    parameter 125 "adv_irradmap_calcInterpSamples" 15
    parameter 126 "adv_irradmap_useCurrentPassSamples" 1
    parameter 128 "adv_irradmap_autoSave" 0
    parameter 129 "adv_irradmap_autoSaveFileName" ""
    parameter 130 "adv_irradmap_switchToSavedMap" 0
    parameter 139 "adv_irradmap_randomize" 1
    parameter 140 "adv_irradmap_lookupType" 3
    parameter 167 "adv_irradmap_checkSampleVisibility" 0
    parameter 232 "adv_irradmap_limitSearchRange" 0
    parameter 295 "gi_irradmap_multipleViews" 0
    parameter 245 "gi_irradmap_blurGI" 0,000000
    parameter 267 "gi_irradmap_detail_on" 0
    parameter 268 "gi_irradmap_detail_radius" 5,333330
    parameter 269 "gi_irradmap_detail_subdivsMult" 0,166667
    parameter 270 "gi_irradmap_detail_scale" 0
    parameter 279 "gi_irradmap_previewMode" 2
    parameter 282 "gi_irradmap_interpFrames" 2
    }
    rollup 6 "Global photon map" {
    parameter 113 "photonMap_bounces" 10
    parameter 114 "photonMap_searchDist"
    parameter 122 "photonMap_autoDist" 1
    parameter 115 "photonMap_maxPhotons" 30
    parameter 116 "photonMap_convert" 0
    parameter 117 "photonMap_interpSamples" 10
    parameter 121 "photonMap_multiplier" 1,000000
    parameter 123 "photonMap_convexHullEstimate" 0
    parameter 149 "photonMap_storeDirectLight" 1
    parameter 150 "photonMap_retraceCorners" 0,000000
    parameter 151 "photonMap_retraceBounces" 10
    parameter 181 "photonMap_maxDensity"
    parameter 118 "photonMap_mode" 0
    parameter 119 "photonMap_loadFileName" ""
    parameter 120 "photonMap_saveFileName" ""
    parameter 134 "photonMap_dontDelete" 1
    parameter 135 "photonMap_autoSave" 0
    parameter 136 "photonMap_autoSaveFileName" ""
    parameter 137 "photonMap_switchToSavedMap" 0
    parameter 271 "photonMap_showCalcPhase" 0
    }
    rollup 7 "Light cache" {
    parameter 198 "lightcache_subdivs" 400
    parameter 199 "lightcache_sampleSize" 0,018000
    parameter 200 "lightcache_filter_type" 2
    parameter 201 "lightcache_filter_size" 0,045000
    parameter 202 "lightcache_bounces" 100
    parameter 203 "lightcache_showCalcPhase" 1
    parameter 206 "lightcache_storeDirectLight" 0
    parameter 296 "lightcache_multipleViews" 0
    parameter 207 "lightcache_scale" 0
    parameter 208 "lightcache_mode" 0
    parameter 303 "lightcache_retrace_on" 1
    parameter 302 "lightcache_retrace_threshold" 1,000000
    parameter 209 "lightcache_loadFileName" ""
    parameter 210 "lightcache_saveFileName" ""
    parameter 212 "lightcache_interpSamples" 4
    parameter 213 "lightcache_prefilter_on" 1
    parameter 214 "lightcache_prefilter_samples" 64
    parameter 235 "lightcache_dontDelete" 1
    parameter 236 "lightcache_autoSave" 0
    parameter 237 "lightcache_autoSaveFileName" ""
    parameter 238 "lightcache_switchToSavedMap" 0
    parameter 242 "lightcache_useForGlossyRays" 1
    parameter 243 "lightcache_numPasses" 4
    parameter 255 "lightcache_adaptiveTracing" 0
    parameter 264 "lightcache_adaptiveTracing_dirsOnly" 0
    parameter 289 "lightcache_minPathsPerSample" 16
    }
    rollup 8 "Caustics" {
    parameter 27 "caustics_on" 0
    parameter 30 "caustics_searchDist"
    parameter 31 "caustics_maxPhotons" 60
    parameter 59 "caustics_multiplier" 1,000000
    parameter 90 "caustics_mode" 0
    parameter 91 "caustics_dontDelete" 1
    parameter 92 "caustics_loadFileName" ""
    parameter 93 "caustics_saveFileName" ""
    parameter 131 "casutics_autoSave" 0
    parameter 132 "caustics_autoSaveFileName" ""
    parameter 133 "caustics_switchToSavedMap" 0
    parameter 244 "caustics_maxDensity"
    parameter 272 "caustics_showCalcPhase" 0
    }
    rollup 9 "Camera" {
    parameter 83 "camera_type" 0
    parameter 98 "camera_overrideFOV" 0
    parameter 99 "camera_fov" 45,000000
    parameter 100 "camera_cyl_height" 400,000000
    parameter 101 "camera_fish_autoDistance" 1
    parameter 102 "camera_fish_distance" 2,000000
    parameter 103 "camera_fish_curve" 1,000000
    parameter 11 "dof_on" 0
    parameter 12 "dof_distance"
    parameter 56 "dof_getFromCamera" 0
    parameter 13 "dof_shutter"
    parameter 14 "dof_subdivs" 6
    parameter 221 "dof_bias" 0,000000
    parameter 222 "dof_sides_on" 0
    parameter 223 "dof_sides_num" 5
    parameter 224 "dof_sides_rotation"
    parameter 248 "dof_anisotropy" 0,000000
    parameter 65 "moblur_on" 0
    parameter 301 "camera_motion_blur" 1
    parameter 73 "moblur_duration" 1,000000
    parameter 162 "moblur_intervalCenter" 0,500000
    parameter 76 "moblur_geomSamples" 2
    parameter 74 "moblur_prepassSamples" 1
    parameter 66 "moblur_dmc_minSamples" 6
    parameter 104 "moblur_geometryParticles" 0
    parameter 197 "moblur_bias" 0,000000
    }
    rollup 10 "Environment" {
    parameter 60 "environment_gi_on" 0
    parameter 61 "environment_gi_color" 0,800000 0,900000 1,000000
    parameter 62 "environment_gi_color_multiplier" 1,000000
    parameter 63 "environment_gi_map"
    parameter 64 "environment_gi_map_on" 1
    parameter 143 "environment_rr_on" 0
    parameter 144 "environment_rr_color" 0,000000 0,000000 0,000000
    parameter 145 "environment_rr_color_multiplier" 1,000000
    parameter 146 "environment_rr_map"
    parameter 147 "environment_rr_map_on" 1
    parameter 249 "environment_refract_on" 0
    parameter 250 "environment_refract_color" 0,000000 0,000000 0,000000
    parameter 251 "environment_refract_color_multiplier" 1,000000
    parameter 252 "environment_refract_map"
    parameter 253 "environment_refract_map_on" 1
    }
    rollup 11 "G-Buffer/Color mapping" {
    parameter 82 "gbuffer_channelMask" 0
    parameter 108 "colorMapping_type" 2
    parameter 109 "colorMapping_darkMult" 1,000000
    parameter 110 "colorMapping_brightMult" 0,000000
    parameter 265 "colorMapping_gamma" 1,100000
    parameter 178 "colorMapping_affectBackground" 1
    parameter 241 "colorMapping_clampOutput" 1
    parameter 287 "colorMapping_clampLevel" 1,000000
    parameter 258 "colorMapping_subpixel" 1
    parameter 273 "colorMapping_adaptationOnly" 1
    parameter 290 "colorMapping_linearWorkflow" 1
    }
    rollup 12 "System" {
    parameter 32 "system_distributedRender" 0
    parameter 44 "system_raycaster_maxLevels" 80
    parameter 45 "system_raycaster_minLeafSize"
    parameter 46 "system_raycaster_faceLevelCoeff" 1,000000
    parameter 191 "system_raycaster_memLimit" 2000
    parameter 127 "system_instancedObjects" 1
    parameter 288 "system_raycaster_optLevel" 0
    parameter 47 "system_region_x" 40
    parameter 48 "system_region_y" 26
    parameter 49 "system_region_meaning" 0
    parameter 50 "system_region_sequence" 3
    parameter 54 "system_region_sequence_reverse" 0
    parameter 51 "system_previousRender" 0
    parameter 266 "system_region_lockSize" 0
    parameter 107 "system_frameStamp_on" 0
    parameter 106 "system_frameStamp_string" ""
    parameter 165 "system_frameStamp_fullWidth" 1
    parameter 166 "system_frameStamp_justify" 0
    parameter 112 "system_workInCameraSpace" 1
    parameter 168 "system_checkForMissingFiles" 0
    parameter 169 "system_optimizedAtmospherics" 0
    parameter 184 "system_lowThreadPriority" 1
    parameter 182 "system_vrayLog_show" 0
    parameter 183 "system_vrayLog_level" 3
    parameter 230 "system_vrayLog_file" "C:\Users\sasha\Desktop\VRayLog.txt"
    parameter 246 "system_vrayLog_ccToDebugger" 0
    parameter 247 "system_numThreads" 0
    }
    rollup 13 "Global switches" {
    parameter 153 "options_displacement" 1
    parameter 154 "options_lights" 1
    parameter 227 "options_hiddenLights" 1
    parameter 155 "options_shadows" 1
    parameter 156 "options_defaultLights" 2
    parameter 157 "options_reflectionRefraction" 1
    parameter 158 "options_limitDepth" 1
    parameter 159 "options_maxDepth" 2
    parameter 160 "options_maps" 1
    parameter 161 "options_filterMaps" 1
    parameter 186 "options_transpMaxLevels" 50
    parameter 187 "options_transpCutoff" 0,001000
    parameter 188 "options_dontRenderImage" 0
    parameter 218 "options_overrideMtl_on" 0
    parameter 219 "options_overrideMtl_mtl"
    parameter 220 "options_showGIOnly" 0
    parameter 231 "options_ray_bias" 0,000000
    parameter 240 "options_glossyEffects" 1
    parameter 283 "options_geom_backfaceCull" 0
    parameter 284 "options_mtl_filterMaps_indirect" 1
    parameter 285 "options_useLegacyModels" 0
    parameter 286 "options_use3dsMaxPhotometricUnits" 1
    }
    rollup 14 "Override output settings" {
    parameter 170 "output_on" 1
    parameter 299 "output_aspectlock" 0
    parameter 300 "output_imageaspect" 1,333333
    parameter 171 "output_width" 640
    parameter 172 "output_height" 480
    parameter 261 "output_aspect" 1,000000
    parameter 173 "output_fileOnly" 0
    parameter 174 "output_saveFile" 0
    parameter 175 "output_fileName" ""
    parameter 176 "output_saveRawFile" 0
    parameter 177 "output_rawFileName" ""
    parameter 189 "output_useram" 1
    parameter 190 "output_genpreview" 1
    parameter 225 "output_splitgbuffer" 0
    parameter 226 "output_splitfilename" ""
    parameter 229 "output_splitbitmap"
    parameter 228 "output_getsetsfrommax" 1
    parameter 254 "output_splitRGB" 1
    parameter 256 "output_splitAlpha" 1
    parameter 274 "output_renderType" 0
    parameter 275 "output_regxmin" 0
    parameter 277 "output_regxmax" 0
    parameter 276 "output_regymin" 0
    parameter 278 "output_regymax" 0
    parameter 280 "output_force32bit_3dsmax_vfb" 0
    parameter 281 "output_rawExrUseHalf" 1
     
  3. Александр Панюшин

    Александр Панюшин Активный участник

    С нами с:
    12.04.2011
    Сообщения:
    117
    Симпатии:
    0
    Баллы:
    11
    }
    rollup 15 "Default displacement" {
    parameter 192 "displacement_overrideMax" 0
    parameter 193 "displacement_edgeLength" 2,000000
    parameter 194 "displacement_viewDependent" 1
    parameter 195 "displacement_maxSubdivs" 512
    parameter 196 "displacement_tightBounds" 0
    parameter 233 "displacement_amount" 1,000000
    parameter 234 "displacement_relative" 0
    }
    rollup 16 "Fixed image sampler" {
    parameter 34 "fixedRate_subdivs" 1
    parameter 35 "fixedRate_rand" 0
    }
    rollup 17 "Adaptive DMC image sampler" {
    parameter 5 "twoLevel_baseSubdivs" 1
    parameter 2 "twoLevel_fineSubdivs" 3
    parameter 259 "twoLevel_showSamples" 0
    parameter 263 "twoLevel_useDMCSamplerThresh" 0
    parameter 262 "twoLevel_threshold" 0,030000
    }
    rollup 18 "Adaptive subdivision image sampler" {
    parameter 36 "adaptiveSubdivision_minRate" -1
    parameter 37 "adaptiveSubdivision_maxRate" 2
    parameter 38 "adaptiveSubdivision_threshold" 0,100000
    parameter 39 "adaptiveSubdivision_rand" 1
    parameter 260 "adaptiveSubdivision_showSamples" 0
    parameter 84 "imageSampler_outline" 0
    parameter 85 "imageSampler_mtlID" 0
    parameter 86 "imageSampler_normal" 0
    parameter 87 "imageSamper_normal_threshold" 0,050000
    parameter 88 "imageSampler_zvalue" 0
    parameter 89 "imageSampler_zvalue_threshold" 5,000000
    }
    [2012/May/14|16:53:30] Starting sequence timer.
    [2012/May/14|16:53:30] Preparing sequence data.
    [2012/May/14|16:53:30] Extracting sequence data from Open() parameters
    [2012/May/14|16:53:30] Extracting sequence data from RendParams.
    [2012/May/14|16:53:30] Setting up V-Ray parameters for frame rendering.
    [2012/May/14|16:53:30] Extracting sequence data from VRender.
    [2012/May/14|16:53:30] Multithreaded: 1
    [2012/May/14|16:53:30] A render elements manager with 0 elements detected
    [2012/May/14|16:53:30] Calling beginSequence().
    [2012/May/14|16:53:30] Current project folder is "C:\Users\sasha\Documents\3dsMax"
    [2012/May/14|16:53:30] Entering beginSequence().
    [2012/May/14|16:53:30] Setting RenderGlobalContext.
    [2012/May/14|16:53:30] Broadcasting NOTIFY_PRE_RENDER.
    [2012/May/14|16:53:30] VRayExposureCtrl: replacing default color mapper
    [2012/May/14|16:53:30] Preparing renderer...
    [2012/May/14|16:53:30] Creating render callback from built-in VFB.
    [2012/May/14|16:53:30] warning: Subpixel color mapping is on: rendered result may have incorrect brightness.
    [2012/May/14|16:53:30] Calling renderBegin().
    [2012/May/14|16:53:30] Sending RenderBegin().
    [2012/May/14|16:53:30] Sending RenderBegin() to atmospheric effects.
    [2012/May/14|16:53:30] Sending RenderBegin() to render effects.
    [2012/May/14|16:53:30] Sending RenderBegin() to environment maps.
    [2012/May/14|16:53:30] Sending RenderBegin() to the tone operator.
    [2012/May/14|16:53:30] Sending RenderBegin() to override mtl.
    [2012/May/14|16:53:30] Adding global illumination light
    [2012/May/14|16:53:30] Created global illumination light.
    [2012/May/14|16:53:30] Light added to light list.
    [2012/May/14|16:53:30] Scanning scene.
    [2012/May/14|16:53:30] Created light from node.
    [2012/May/14|16:53:30] Light added to light list.
    [2012/May/14|16:53:30] 1 render object(s)
    [2012/May/14|16:53:30] 1 render instance(s)
    [2012/May/14|16:53:30] 2 render light(s)
    [2012/May/14|16:53:30] Setting up lights for render instances
    [2012/May/14|16:53:30] Creating render mesh for "humanBody_0": fixed 3d-displaced mesh, node handle is 626
    [2012/May/14|16:53:30] Caching camera animation.
    [2012/May/14|16:53:30] beginSequence() done.
    [2012/May/14|16:53:30] Open() done.
    [2012/May/14|16:53:30] Entering Render().
    [2012/May/14|16:53:30] Setting up MAX progress callback.
    [2012/May/14|16:53:30] Creating G-buffer channels.
    [2012/May/14|16:53:30] Starting frame timer.
    [2012/May/14|16:53:30] Entering RenderAtTime(t=0, fieldMask=3)
    [2012/May/14|16:53:30] Rendering frame at time 0
    [2012/May/14|16:53:30] Setting up frame data.
    [2012/May/14|16:53:30] Extracting frame data from FrameParams.
    [2012/May/14|16:53:30] Extracting frame data from VRender Environment params.
    [2012/May/14|16:53:30] Extracting frame data for fields.
    [2012/May/14|16:53:30] Extracting frame data from node (Camera01).
    [2012/May/14|16:53:30] Rendering from camera Camera01
    [2012/May/14|16:53:30] Setting up frame region.
    [2012/May/14|16:53:30] Clearing previous contents of frame buffer.
    [2012/May/14|16:53:30] Calling beginFrame().
    [2012/May/14|16:53:30] Entering beginFrame().
    [2012/May/14|16:53:30] Setting RenderGlobalContext.
    [2012/May/14|16:53:30] Broadcasting NOTIFY_RENDER_PREEVAL.
    [2012/May/14|16:53:30] Updating the tone operator.
    [2012/May/14|16:53:30] Preparing camera sampler.
    [2012/May/14|16:53:30] Calling update().
    [2012/May/14|16:53:30] Updating scene materials for time=0
    [2012/May/14|16:53:30] Loading bitmaps for "Material #23"
    [2012/May/14|16:53:30] Updating "Material #23"
    [2012/May/14|16:53:30] Loading bitmaps for "DefaultVRaySky"
    [2012/May/14|16:53:30] Updating "DefaultVRaySky"
    [2012/May/14|16:53:30] Loading bitmaps for "Map #21"
    [2012/May/14|16:53:30] Updating "Map #21"
    [2012/May/14|16:53:30] Loading bitmaps for "Map #24v"
    [2012/May/14|16:53:30] Updating "Map #24v"
    [2012/May/14|16:53:30] Preparing objects
    [2012/May/14|16:53:30] Updating object humanBody_0
    [2012/May/14|16:53:30] Validity for node "humanBody_0" is [0, 0], node handle is 626
    [2012/May/14|16:53:30] Preparing instances
    [2012/May/14|16:53:30] Sampling displacement maps.
    [2012/May/14|16:53:30] Updating render lights
    [2012/May/14|16:53:30] Updating atmospheric effects.
    [2012/May/14|16:53:30] Updating render effects.
    [2012/May/14|16:53:30] Scene setup: 0,0 s
    [2012/May/14|16:53:30] Compiling render instances geometry.
    [2012/May/14|16:53:30] Compiling lights geometry.
    [2012/May/14|16:53:30] Preparing ray server.
    [2012/May/14|16:53:30] Scene bounding box is [8,33743,-406,412,-62,5008]-[318,916,-132,333,243,39]
    [2012/May/14|16:53:30] Preparing direct light manager.
    [2012/May/14|16:53:30] Initializing built-in VFB.
    [2012/May/14|16:53:30] Preparing global light manager.
    [2012/May/14|16:53:30] Irradiance sample size is 84 bytes
    [2012/May/14|16:53:30] Broadcasting NOTIFY_PRE_RENDERFRAME.
    [2012/May/14|16:53:30] beginFrame() done.
    [2012/May/14|16:53:30] Broadcasting NOTIFY_BEGIN_RENDERING_ACTUAL_FRAME.
    [2012/May/14|16:53:30] Setting up DoneCallback.
    [2012/May/14|16:53:30] Rendering frame region (0,0)-(720,405).
    [2012/May/14|16:53:30] Photon size is 56 bytes.
    [2012/May/14|16:53:30] Light cache sample size is 120 bytes.
    [2012/May/14|16:53:30] Building light cache.
    [2012/May/14|16:53:30] Tracing 160000 image samples for light cache in 4 passes.

    [2012/May/14|16:53:30] Setting up 4 thread(s)
    [2012/May/14|16:53:30] Light cache time interval is (0,000000, 404,000000)

    [2012/May/14|16:53:30] Light cache time interval is (0,000000, 404,000000)

    [2012/May/14|16:53:30] Light cache time interval is (0,000000, 404,000000)

    [2012/May/14|16:53:30] Light cache time interval is (0,000000, 404,000000)

    [2012/May/14|16:53:30] PTex file "G:\1x1.ptx" loaded.
    [2012/May/14|16:53:31] Threads completed
    [2012/May/14|16:53:31] Merging light cache passes.
    [2012/May/14|16:53:31] Light cache contains 0 samples.
    [2012/May/14|16:53:31] Light cache samples collected; compiling lookup tree.
    [2012/May/14|16:53:31] Prefiltering light cache.
    [2012/May/14|16:53:31] 1 interpolation maps registered
    [2012/May/14|16:53:31] Rendering interpolation maps with minRate=-3 and maxRate=-2
    [2012/May/14|16:53:31] Setting up 4 thread(s)
    [2012/May/14|16:53:31] Threads completed
    [2012/May/14|16:53:31] Setting up 4 thread(s)
    [2012/May/14|16:53:32] Threads completed
    [2012/May/14|16:53:32] Calling endPass() on irradiance maps
    [2012/May/14|16:53:32] Calling prePassDone() on irradiance maps
    [2012/May/14|16:53:32] Image prepass completed.
    [2012/May/14|16:53:32] Rendering image.
    [2012/May/14|16:53:32] Setting up 4 thread(s)
    [2012/May/14|16:53:33] Threads completed
    [2012/May/14|16:53:33] Calling endFrame().
    [2012/May/14|16:53:33] Entering endFrame().
    [2012/May/14|16:53:33] Broadcasting NOTIFY_POST_RENDERFRAME.
    [2012/May/14|16:53:33] Applying render effects.
    [2012/May/14|16:53:33] Number of raycasts: 511646
    [2012/May/14|16:53:33] Camera rays: 511646
    [2012/May/14|16:53:33] Shadow rays: 0
    [2012/May/14|16:53:33] GI rays: 0
    [2012/May/14|16:53:33] Reflection rays: 0
    [2012/May/14|16:53:33] Refraction rays: 0
    [2012/May/14|16:53:33] Unshaded rays: 0
    [2012/May/14|16:53:33] Clearing global light manager.
    [2012/May/14|16:53:33] Clearing direct light manager.
    [2012/May/14|16:53:33] Clearing ray server.
    [2012/May/14|16:53:33] Clearing geometry.
    [2012/May/14|16:53:33] Calling frameEnd() on render instances.
    [2012/May/14|16:53:33] Calling frameEnd() on render objects.
    [2012/May/14|16:53:33] Calling frameEnd() on render materials.
    [2012/May/14|16:53:33] Number of intersectable primitives: 0
    [2012/May/14|16:53:33] SD triangles: 0
    [2012/May/14|16:53:33] MB triangles: 0
    [2012/May/14|16:53:33] Static primitives: 0
    [2012/May/14|16:53:33] Moving primitives: 0
    [2012/May/14|16:53:33] Infinite primitives: 0
    [2012/May/14|16:53:33] Clearing camera image sampler.
    [2012/May/14|16:53:33] Clearing camera sampler.
    [2012/May/14|16:53:33] Clearing DMC sampler.
    [2012/May/14|16:53:33] Clearing path sampler.
    [2012/May/14|16:53:33] Clearing color mapper.
    [2012/May/14|16:53:33] Region rendering: 2,6 s
    [2012/May/14|16:53:33] endFrame() done
    [2012/May/14|16:53:33] Updating irradiance map info.
    [2012/May/14|16:53:33] RenderAtTime() done.
    [2012/May/14|16:53:33] Stopping frame timer.
    [2012/May/14|16:53:33] Total frame time: 2,9 s
    [2012/May/14|16:53:33] Render() done.
    [2012/May/14|16:53:33] Entering Render().
    [2012/May/14|16:53:33] Setting up MAX progress callback.
    [2012/May/14|16:53:33] Creating G-buffer channels.
    [2012/May/14|16:53:33] Starting frame timer.
    [2012/May/14|16:53:33] Entering RenderAtTime(t=192, fieldMask=3)
    [2012/May/14|16:53:33] Rendering frame at time 192
    [2012/May/14|16:53:33] Setting up frame data.
    [2012/May/14|16:53:33] Extracting frame data from FrameParams.
    [2012/May/14|16:53:33] Extracting frame data from VRender Environment params.
    [2012/May/14|16:53:33] Extracting frame data for fields.
    [2012/May/14|16:53:33] Extracting frame data from node (Camera01).
    [2012/May/14|16:53:33] Rendering from camera Camera01
    [2012/May/14|16:53:33] Setting up frame region.
    [2012/May/14|16:53:33] Clearing previous contents of frame buffer.
    [2012/May/14|16:53:33] Calling beginFrame().
    [2012/May/14|16:53:33] Entering beginFrame().
    [2012/May/14|16:53:33] Setting RenderGlobalContext.
    [2012/May/14|16:53:33] Broadcasting NOTIFY_RENDER_PREEVAL.
    [2012/May/14|16:53:33] Updating the tone operator.
    [2012/May/14|16:53:33] Preparing camera sampler.
    [2012/May/14|16:53:33] Calling update().
    [2012/May/14|16:53:33] Updating scene materials for time=192
    [2012/May/14|16:53:33] Loading bitmaps for "Material #23"
    [2012/May/14|16:53:33] Updating "Material #23"
    [2012/May/14|16:53:33] Loading bitmaps for "DefaultVRaySky"
    [2012/May/14|16:53:33] Updating "DefaultVRaySky"
    [2012/May/14|16:53:33] Loading bitmaps for "Map #21"
    [2012/May/14|16:53:33] Updating "Map #21"
    [2012/May/14|16:53:33] Loading bitmaps for "Map #24v"
    [2012/May/14|16:53:33] Updating "Map #24v"
    [2012/May/14|16:53:33] Preparing objects
    [2012/May/14|16:53:33] Updating object humanBody_0
    [2012/May/14|16:53:33] Validity for node "humanBody_0" is [192, 192], node handle is 626
    [2012/May/14|16:53:33] Preparing instances
    [2012/May/14|16:53:33] Sampling displacement maps.
    [2012/May/14|16:53:33] Updating render lights
    [2012/May/14|16:53:33] Updating atmospheric effects.
    [2012/May/14|16:53:33] Updating render effects.
    [2012/May/14|16:53:33] Scene setup: 0,0 s
    [2012/May/14|16:53:33] Compiling render instances geometry.
    [2012/May/14|16:53:33] Compiling lights geometry.
    [2012/May/14|16:53:33] Preparing ray server.
    [2012/May/14|16:53:33] Scene bounding box is [8,33765,-406,413,-62,5064]-[318,919,-132,326,243,388]
    [2012/May/14|16:53:33] Preparing direct light manager.
    [2012/May/14|16:53:33] Preparing global light manager.
    [2012/May/14|16:53:33] Irradiance sample size is 84 bytes
    [2012/May/14|16:53:33] Broadcasting NOTIFY_PRE_RENDERFRAME.
    [2012/May/14|16:53:33] beginFrame() done.
    [2012/May/14|16:53:33] Broadcasting NOTIFY_BEGIN_RENDERING_ACTUAL_FRAME.
    [2012/May/14|16:53:33] Setting up DoneCallback.
    [2012/May/14|16:53:33] Rendering frame region (0,0)-(720,405).
    [2012/May/14|16:53:33] Photon size is 56 bytes.
    [2012/May/14|16:53:33] Light cache sample size is 120 bytes.
    [2012/May/14|16:53:33] Building light cache.
    [2012/May/14|16:53:33] Tracing 160000 image samples for light cache in 4 passes.

    [2012/May/14|16:53:33] Setting up 4 thread(s)
    [2012/May/14|16:53:33] Light cache time interval is (-1,000000, 403,000000)

    [2012/May/14|16:53:33] Light cache time interval is (-1,000000, 403,000000)

    [2012/May/14|16:53:33] Light cache time interval is (-1,000000, 403,000000)

    [2012/May/14|16:53:33] Light cache time interval is (-1,000000, 403,000000)
     
  4. Александр Панюшин

    Александр Панюшин Активный участник

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    вот лог который оставляет макс после вылета
     
  5. Александр Панюшин

    Александр Панюшин Активный участник

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    вот какое соообщение он мне приподнес.. еле успел нажать принтскрин
    здесь он пишет про globalillummap, но я уже все выключил.. все настройки по минимуму
     

    Вложения:

    • 2721917.jpg
      2721917.jpg
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  6. Александр Панюшин

    Александр Панюшин Активный участник

    С нами с:
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    Народ, спасите
    Уже 4 дня мучаюсь, ответа так и ненашел
    Перемерджил в отдельную сцену анимацию
    Все настройки по минимум
    ГИ выключено
    Память выставлена по максимуму
    Фрейм буфер что выключен что включен- не помогает
    Вылетает на втором кадре, даже если начать считать с любого другого- то тоже самое. Вылет без ошибки
    В сцене есть дисплейсмент, сделанный в мудбоксе, накинул через модификатор VrayDisplacement
    Если отключить модификатор Skin, секвенция просчитывается без ошибок, но нет движения
    Если отключить дисплейсмент то тоже, все хорошо, секвенция просчитывается, но там остается тока низкополигональныя модель
    Менял размер бакета, непомогает, вылетает на втором кадре, первом же бакете, слева вверху
    Пробывал на другой машине, так же вылетает, пробывал на другом максе, таже беда
    Соответственно, у меня Win7x64, макс 2012 и 2013
    спасиба
     
  7. Александр Панюшин

    Александр Панюшин Активный участник

    С нами с:
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    Товарищи) спасите)
    прилиплю сцену
    http://narod.ru/disk/51222655001.02c48b7d139c2c5cdc4cefac65d3a289/animation.rar.html
    разархивируйте на диске c:\
    Там Ptex файл и сцена
     
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