Changes in RC3 from RC2 Bugfixes: Crashes: • Fixed crash bug with surface transfer and 3d textures. • Fixed problem when connecting certain attributes in the Anisotropic shader • Correct handling of the -imageName flag Memory Leaks: • Fixed memory leak when using multiple UV sets • Fixed memory leak in texture handling. Baking: • Fixed texture filtering problem in surface transfer and baking. • Fixed bug with baking of displacement mapped surfaces. • Fixed bug with "Render as Subdiv" and multiple uv-sets for baking. • Fixed AE state for baking and surface transfer. Rendering: • Fixed support for anisotropic reflectivity and made specular highlights from area lights more correct. • Fixed displacement holes • Clamped decay rate for lights making the intensity never go larger than the selected intensity. • Fixed reflection recursion problem causing glossy reflections to be too expensive. Ambient Occlusion: • Fixed occlusion prepass for reflections • Fixed problem with ambient occlusion and triangles with vertex normals paralell with the triangle plane. • Fixed bug with saving/loading of occlusion map files. Lights / Camera / Geometry: • Fixed instanced lights (they now behave as mr). • Better exclusion of hidden geometry. • Fixed nurbs instance bug. • Fixed problem when using scaling on the camera matrix. • Fixed performance problem when using nurbs and subd-surface instances. • Fixed bug with deletion of tesselated nurbs. UI / Command Line Render • Error checking when saving IFF images. • Fixed bug with image format types and command line render. • Attribute Editor and selection doesn't change when rendering. • Fixed bug with Maya forgetting what is selected after a render. • Fixed bug with imported scenes and dynamic attributes. • Made a modification to temporary file names to avoid conflicts on shared disks. • Fixed adding of dynamic attributes. Mac: • Fixed problem with old Maya files Features: • Added settings for rgb/alpha scale in baking editor. • Added support for IL_LICENSE_DIR setting that allows the license system to look in all files in an entire directory. • Added new criterions to the ray sampler and the surface transfer node. Now one can choose to let the ray sampler choose according to the normals as well. • Added support for bump mapping and min/max color in ilrOccSampler.