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Turtle 2.0 gold released

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Illuminate Labs is now shipping the next generation of its photorealistic raytracer - Turtle 2 - that brings unparalleled speed, ease of use and quality output to demanding CG-artists.

Changes in Gold from RC3
Added:
• Added support for deleting all Turtle stuff from a scene.
• Added Ashikhmin Shirley shader.
• Added envelope/shell to surface transfer
• Added support for using TSB per face in ilrRaySampler,
normalMapper and STE.
• Added override to ignore light links.
• Added baking of multiple objects to one texture.
Bugfixes:
• Fixed bug in resolution / aspect ratio calculation.
• Fixed functions writing TIFF. Didn't clamp negative color
values resulting in wrap around.
• Fixed bad ray differentials in large scene, making textures
look bad when using filtering.
• Fixed bugs with surface transfer and displacement output.
• Fixed 2D motion blur bug. Camera is now updated correctly.
• Fixed bugs causing exploding colors in area light highlights
• Fixed filtering for surface transfer.
• Fixed bugs with multiple UV sets / baking and multiple UV
sets / surface transfer.
• Fixed surface transfer with hidden objects. All objects will
now be taken into account, no matter if they are hidden or
not.
• Fixed saving of layout in baking and surface transfer editors.
• Fixed crash bug with multi-threaded baking.
• Enabled support for overriding shadow and glossy ray
settings
• Fixed inherited transform for placement3d textures
• Fixed the tangent basis calculation.
• Fixed bug with animated image planes with image file type.
• Fixed large scene / displacement bugs.
• Fixed problems with 2D motion blur and shadow maps.
• Fixed subdivision bug.
• Clamped decay rate for light sources.
• Improved the texture loading, more memory efficient.
 
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