Illuminate Labs is now shipping the next generation of its photorealistic raytracer - Turtle 2 - that brings unparalleled speed, ease of use and quality output to demanding CG-artists. Changes in Gold from RC3 Added: • Added support for deleting all Turtle stuff from a scene. • Added Ashikhmin Shirley shader. • Added envelope/shell to surface transfer • Added support for using TSB per face in ilrRaySampler, normalMapper and STE. • Added override to ignore light links. • Added baking of multiple objects to one texture. Bugfixes: • Fixed bug in resolution / aspect ratio calculation. • Fixed functions writing TIFF. Didn't clamp negative color values resulting in wrap around. • Fixed bad ray differentials in large scene, making textures look bad when using filtering. • Fixed bugs with surface transfer and displacement output. • Fixed 2D motion blur bug. Camera is now updated correctly. • Fixed bugs causing exploding colors in area light highlights • Fixed filtering for surface transfer. • Fixed bugs with multiple UV sets / baking and multiple UV sets / surface transfer. • Fixed surface transfer with hidden objects. All objects will now be taken into account, no matter if they are hidden or not. • Fixed saving of layout in baking and surface transfer editors. • Fixed crash bug with multi-threaded baking. • Enabled support for overriding shadow and glossy ray settings • Fixed inherited transform for placement3d textures • Fixed the tangent basis calculation. • Fixed bug with animated image planes with image file type. • Fixed large scene / displacement bugs. • Fixed problems with 2D motion blur and shadow maps. • Fixed subdivision bug. • Clamped decay rate for light sources. • Improved the texture loading, more memory efficient.