All the 3dsmax renders have been rendered with default antialiasing settings and a domelight array consisting of 168 spotlights casting shadows with a map resolution of 512.
All the Brazil renders have been rendered with an adaptive antialiasing setting of 0,2, 20 GI brute force samples and a locked image rate. There were no secondary light bounces with the exception of "Still Life" which included 3 additional light bounces to compare color dispersion.
All the VRay renders have been rendered with an adaptive antialiasing setting of 0,2 and 20 GI brute force samples. There were no secondary light bounces with the exception of "Still Life" which included 3 additional light bounces to compare color dispersion.
All the Raymax renders have been rendered with default antialiasing settings, 20 GI hemispheric samples and 512 'extra samples'. There were no secondary light bounces with the exception of "Still Life" which included 3 additional light bounces to compare color dispersion and 64 GI hemispheric samples.
All the FinalRender renders have been rendered with default antialiasing settings, 1024 GI brute force samples and MAX 2.5 Star supersampling. There were no secondary light bounces. "Still Life" was not rendered at all due to extremely long render times (!!!!!!)