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привязка бипедов друг к другу

popart2001

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#1
привязка разных бипедов друг к другу (например, посредством пальцев) - возможно ли это - и как?
 
#4
Key Info Rollout

IK Blend—Determines how forward kinematics and inverse kinematics are blended to interpolate an intermediate position. Using an arm to move a hand is an example of forward kinematics. Using the hand to move the arm is an example of inverse kinematics.

Activates when a biped arm or leg (hand and foot) key is current.

0 with Body selected is normal biped space (forward kinematics).

1 with Body selected is Inverse Kinematics, which creates more straight-line motion between biped keys.

1 with Object selected, but no IK Object specified, puts the limb fully into world space.

1 with Object selected and an IK Object specified puts the biped limb into the coordinate space of the selected object; the biped limb follows the specified object.
 
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