Esli Vi pitaetes sozdat vzriv s razletayushimisia dimiashimisia ochmetkami (smotri STAR WARS epizod 1 ), to eto delaetsia sleduyushim obrazom :
1) Sozdaetsia emitter , kotoriy viplevivaet iz sebia particles_1(budem zvat ego emitter1) Emitter Tipe - omni , Rate = 10 ,Speed = 5 , Speed Random = 5 .
2)Na particles_1 veshaetsia gravityField s magnitude = 0.3 .
3)Vibiraem particles_1 i v hotbokse vo vkladke" Particles" zhmem na "Emit from Object" . Pri etom sozdaetsia Emitter_2 , pliuyushiy particles_2. Uzhe mozhno prokrutit animaciyu i posmotret na rezultat .
4)V okne Outliner nazhimaem na plius riadom s particles_1 i selectiruem Emitter_2 . Naznachaem Emitter Tipe - Omni , Rate = 100 , Speed = 0.8 .
5)Selektiruem particles_2 . Naznachaem Conserve = 0.96 , Particle Render Tipe - Cloud (s/w) , (Creation Expression)particleShape2.radiusPP=rand(.4,.7).
6)Dalee vsia rabota zaklichaetsia v nastroike parametrov materiala . Esli interesno , napishu popozzhe .
7)Na particles_1 veshaetsia liubaya geometriya , kotoraya budet izobrazhat oskolki .
Nadeyus chto ya pravilno ponial vopros , esli net - hotelos bi uznat podrobnee kakogo effekta Vi dobivaetes . Vse vishe izlozhennie parametri ne yavliayutsia edinstvenno pravilnimi , i nastraivat ih mozhno do beskonechnosti .
Zhelayu udachi .