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What is new in this version?
Build 1.09.03g:
(*) Improved compatibility with Digimation's SpeedTree.
(*) The Fresnel option in the VRay material affects its transparent shadows as well.
Build 1.09.03f - fixes a single bug:
(*) VRay did not display an authorization dialog (bug in 1.09.03e).
Build 1.09.03e:
(*) The VRayLight could crash if the user right-clicks while creating it.
(*) Saved irradiance maps were not always loaded properly (bug in 1.09.03a-d) causing excessive render times.
(*) VRay could crash sometimes while calculating irradiance maps (bug in 1.09.03a-d).
(*) VRay could crash sometimes with VRayLights (bug in 1.09.03a-d).
(*) Files created with the beta versions of VRay (0.5x.xx) will not load at all from this build onward.
(*) All of the renderer parameters are exposed through MaxScript (in 3dsmax 5.x). Note that this may cause some incompatibilities with existing MaxScripts - they will need to be updated.
(*) The following methods of the renderer can be called from MaxScript:
* <vray>.saveCausticsPhotonMap <fname>
* <vray>.saveGlobalPhotonMap <fname>
* <vray>.saveIrradianceMap <fname>
* <vray>.loadIrradianceMap <fname>
* <vray>.clearIrradianceMap()
All of those methods return 0 on success and a non-zero value if an error occurs.
(*) The Bake3D plug-in file is named differently for each 3dsmax version (Bake3d31.dlu, Bake3d40.dlu and Bake3d50.dlu respectively).
Build 1.09.03d - fixes some bugs introduced in the 1.09.03a-c builds:
(*) The VRayDisplacementMod modifier had a bug that could cause instabilities in Max when working with the modifier stack, loading/saving files etc.
(*) VRay lights could cause crashes in some cases.
(*) Broadcasting of NOTIFY_RENDER_PREEVAL (Max 4 and above) was disabled since it could cause the rendering to crash/hang.
Build 1.09.03c - bug fix:
(*) The irradiance map was not reset for every frame in Single frame mode.
Build 1.09.03c - two minor bug fixes:
(*) VRay did not load on Windows NT.
(*) Normal glossy reflections did not always render.