About this plug in.
Preface
This is a Lightwave Layout plug-in that uses its own raytracing algorithms to render objects made of permeable materials.
It can produce many effects including Sub-surface Scattering.
Due to the fact that this plug-in uses its own raytracing algorithms there are some problems with Lightwaves own radiosity.
There is also the problem that other plug-ins that perform their own raytracing may not function with this plug-in.
Plug in name
OGO_Hikari (well, hikari is Japanese for "light" so there you go!)
Main function list
1. Sub-Surface Scattering.
2. Chromatic aberration in refraction.
3. Raytraced colour aberations based on the thickness of transparent surfaces.
4. Caustics per surface. (can use it for soft shadow)
5. Radiosity per surface.
6. New/unique specular algorithm.
7. Simple fresnel.
8. Soft reflection.
9. Soft refraction.
10. UV map based normal ray displacement.
11. Diffusion curve adjustment.
12. Transparency amout of undercoat of fuzzy materials (woolen sweater for example).
13. Designation of a color in a ray trace limit.
14.Multilayered specular.
15.Volumetric texture.
Characteristic
1. Default parameters result in a normal render as if rendered with Lightwave's raytracing light wave oneself.
2. Ability to preview most functions in modeler (as well as of course layout).
3. Even some settings that would not mormally be physically acceptable in the real world can be achieved.
4. The plug-in panel is devided into groups which can be ignored or used as required making quick adjustments easy.
PS: на счет смолы ты загнул, какой ролик то? и в чем вопрос
Preface
This is a Lightwave Layout plug-in that uses its own raytracing algorithms to render objects made of permeable materials.
It can produce many effects including Sub-surface Scattering.
Due to the fact that this plug-in uses its own raytracing algorithms there are some problems with Lightwaves own radiosity.
There is also the problem that other plug-ins that perform their own raytracing may not function with this plug-in.
Plug in name
OGO_Hikari (well, hikari is Japanese for "light" so there you go!)
Main function list
1. Sub-Surface Scattering.
2. Chromatic aberration in refraction.
3. Raytraced colour aberations based on the thickness of transparent surfaces.
4. Caustics per surface. (can use it for soft shadow)
5. Radiosity per surface.
6. New/unique specular algorithm.
7. Simple fresnel.
8. Soft reflection.
9. Soft refraction.
10. UV map based normal ray displacement.
11. Diffusion curve adjustment.
12. Transparency amout of undercoat of fuzzy materials (woolen sweater for example).
13. Designation of a color in a ray trace limit.
14.Multilayered specular.
15.Volumetric texture.
Characteristic
1. Default parameters result in a normal render as if rendered with Lightwave's raytracing light wave oneself.
2. Ability to preview most functions in modeler (as well as of course layout).
3. Even some settings that would not mormally be physically acceptable in the real world can be achieved.
4. The plug-in panel is devided into groups which can be ignored or used as required making quick adjustments easy.
PS: на счет смолы ты загнул, какой ролик то? и в чем вопрос
Как я говорил вряд ли стоит использовать его радиозити только изза радиозити. Просто приятно то что этот плугин если использовать его на полную катушку позволит прощитать также и радиозити и каустику и анизотропные блики и объемные тектуры (кстати еще вопрос как они будут с радиозити считаться ) короче круто!