Build 1.47.02 - 11 May 2005: Modified features: * VRayProxy objects are now treated as bitmaps so that they can be exported along with the rest of the scene. * If the Secondary rays bias is 0.0 in texture baking mode, VRay will automatically adjust this to 0.001 to avoid errors. Extended features: * New parameter Anisotropy added to the DOF parameters. This allows the stretching of the bokeh effect horizontally or vertically. * Added a hidden parameter system_vrayLog_ccToDebugger to allow redirecting the VRay log to the 3dsmax log file. * Added a hidden parameter system_vrayLog_numThreads for manual control of the number of rendering threads. * Added a new parameter Blur GI to the Irradiance map parameters with the purpose of reducing flickering of GI in animations with moving objects. Bug fixes: * Hair in 3dsmax 7.5 in buffer mode did not render in camera views. * Complex materials (Blend, Shellac) and the falloff map with shadow/light mode did not work in path tracing mode. * Highlights were not computed in the Progressive path tracing Mode of the Light cache. * Zooming and panning in the 3dsmax VFB could crash 3dsmax. * Multi/sub materials with some shader types could render with wrong brightness. * Interpolated glossy reflections didn't work with Multi/sub material. * Crashes with displacement and motion blur when the displacement map used Object XYZ mapping. * Crashes during building the irradiance map with Overlapped Look-up mode when Interp. samples not divisible by 4. * When the Override mtl button is clicked, the Material Browse dialog is opened twice in 3dsmax7. * In track view, the parameter names for VRayDisplacementMod were wrong. * The Hilbert curve generator crashed if the region size is larger than the rendered region. * Rare crashes with dynamic geometry (displacement etc) when it needed to be unloaded from memory. * Objects with Visible to camera off were visible in the z-buffer. * Spots with back-facing UVW triangles in texture baking mode. * Planar from object XYZ mapping mode did not work with motion blur enabled. * The Ward BRDF in the VRayMtl could cause red dots in the scene. * Missing UVW coordinates could cause splotches in the scene. * The VRayHDRI map with Angular Mapping type could produce invalid colors. * Crashes with subdivision/displacement when they were applied to both moving and static objects in a scene with motion blur on. * The texture channel for anisotropy was not working. * When Switch to saved map is on, VRay switched to From file Mode even when GI is off.