Появилась новая версия классного Extension-а:
http://www.highend3d.com/maya/mel/?section=rendering&sort=dt_modified+desc#2132
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"Render View button modifications and extended functionality:
- Both "Render Frame" and "IPR Render" buttons are modified to have a camera selection popup menu when clicking with the right mouse button.
- The scene preparation and render time is displayed at the bottom of the renderView after rendering a frame.
- A new Snapshot button added, with the usual right button camera selection menu.
- Render Diagnostics button is removed since it is in the upper menu and its a rarely used tool. (And we need space for panel mode.
- Color button is extended with a right click menu for all the available display types. (Color/Alpha/R/G/B/Luminance)
- Alpha button removed. Now left clicking the Color button toggles color and alpha channel display.
- Right clicking on the Render Globals button brings up a menu to set things without opening the clumsy Render Globals Window:
Raytracing on/off
Render All / Selected only
Render Quality (Containing user presets)
Motion Blur (off/2d/3d)
Render options (Use Default Light on/off, Depth-Map Shadows, Composite (No premultiply), Paint Effects render, Oversample Paint Effects
Turn All Image Planes on/off (either at once or only at render time)
Select Active (renderable) Camera and set Output Channels (Color/Alpha/Depth)
Image Format (including user defined image formats if there is any defined in the userImageFormats.mel)
+ in case of Mental Ray:
Final Gathering-, Global Illumination-, Caustics-, Displacement on/off
Approximation editing: create, assign and edit approximations from the render view.
(Works with any number and any type of selected objects)
Translation Verbosity
When choosing a different MR render quality preset switches like raytracing and FG remain the same (only the values change).
- Framestore button:
Set Render-info display - GUI to set what kind of information should be displayed at the bottom of the RenderView
Open the mayaImageTool Window - GUI to modify image names, check and compare rendered data, save images and add comments.
Auto-open the mayaImageTool window - Checkbox to automatically open the mIT window after a render.
Add note to rendered image - Renders user defined information on the bottom of the image.
(Date is added as Year/Month/Day)
Save kept images to disk - Option box lets you define a specific filename instead of the current image name set in the render globals.)
Load previously saved images from disk
Delete previously saved images from disk
Remove all images from RenderView
- Preview Resolution button to quickly display and modify the test resoluion. (with a new 75% resolution option)
- Ray Tracing On/Off button that displays the current state of raytracing.
Right clicking this button brings up a new marking menu to set Mental Ray sampling parameters directly, like
easily multiply/divide all the sampling contrast values together.
- The Renderer selection menu has new menuitems to load the currently unloaded renderers.
Render Utilites (a new menu in the renderView):
- "Render Multiple Frames" lets you render any number of different images (or image region)
into the Render View or directly to disk. You can generate sequences based on start frame/end frame/step count
or add frames manually and assign a new camera to any frame.
(This camera will be used until you define a new one in the list.)
You can easily render many frames using different cameras for preview, check animation key positions
or render a whole animation within Maya. (This is slower than batch mode but it can fix render
problems that are known to happen sometimes while using mayabatch.
)
Read button annotations for further details.
- "Display Mental Ray Tesselation" renders the wireframe image of the selected object(s). This feature displays
the effect of the currently assigned approximations. (Because of a current limitation of the script,
please only select one displaced object at a time. Non-displaced objects work ok, no matter how many of them
you select.) The render uses the current resolution with min=max=0 sampling, and the basic mental ray
contour calculation method to avoid installing custom shaders.
"
Вобщем - СУПЕР вещица - рекомендую.