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Как отталкивать?

mathew

Активный участник
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12
#1
Ест же отражатели для обектов, чтобы они отталкивали друг-друга, в смисле не проходили в сквоз.
 
#3
tochno... Dynamics'i (tebe tochno chto nuzhno: naprimer, basketbolniy mach? kotorogo otpustili na pol s vozduxa i kotoriy, posledishnimi umenshayushemisa tolchkami ostalsa bi na polu?.. esli da, to dolzhen sozdat' Gravity (s verxu vniz estestvenno..) (eto v razdele SpaceWarps - Particle Dynamics) zatem;
1.zaydi v panel Utility
2.Press Dynamics
3.press New
4.Edit Object list (i viberi mach i pol, polzuyas strelkami) press ok.
5.Edit Object (Dla pola, naznach "this object is immovable", dla macha Colliision Test - sphere, "Assign Object effects" (eto v pravom verxnem uglu sovsem radom s collision Test) i viberi Gravity,
6. zhmi assign Object Collisions i viberi pol.. (press ok)
--------
Zhmi "solve" i zhdi no ne dolgo :)
-------------
esli miach budet skakat' beskonechno, to v Materiale macha i pola, ubav' Bounce Coefficient...
--------
(i esli ne len', prochitay xelp :) udachi....
 
#4
tochno... Dynamics'i (tebe tochno chto nuzhno?: naprimer, basketbolniy mach? kotorogo otpustili na pol s vozduxa i kotoriy, posledishnimi umenshayushemisa tolchkami ostalsa bi na polu?.. esli da, to dolzhen sozdat' Gravity (s verxu vniz estestvenno..) (eto v razdele SpaceWarps - Particle Dynamics) zatem;
1.zaydi v panel Utility
2.Press Dynamics
3.press New
4.Edit Object list (i viberi mach i pol, polzuyas strelkami) press ok.
5.Edit Object (Dla pola, naznach "this object is immovable", dla macha Colliision Test - sphere, "Assign Object effects" (eto v pravom verxnem uglu sovsem radom s collision Test) i viberi Gravity,
6. zhmi assign Object Collisions i viberi pol.. (press ok)
--------
Zhmi "solve" i zhdi no ne dolgo :)
-------------
esli miach budet skakat' beskonechno, to v Materiale macha i pola, ubav' Bounce Coefficient...
--------
(i esli ne len', prochitay xelp :) udachi....
 
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