имхо, мавр хочет несколько другое.. прятать те фейсы (или объекты), что не попадают в fov камеры.. яркий пример - dnt-шная вода.
мысль хороша, но (имхо же) в максе этого нет.
вот только некоторые потуги скриптописцев в эту сторону:
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CameraCone 1
Teensy little script that creates a geometry cone that mimics the camera cone. It creates a pyramid, and does some wiring to make it match the camera, and stay matched, even if you animate the position, and fov. The purpose of the geometry is to use in a mesh vol select to pass up the stack to modify an object/faces only when they are in view of the camera. For example, you could meshsmooth only the faces of objects you can see in the current frame, for speed. Obvious caveat is that shadows cast from that object into the visible scene will be incorrect, but I've found plenty of situations it works in, and you can always add one meshsmooth, add the volselect then another meshsmooth, to only save on the last step. As usual, case by case analysis then.
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