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batchRenderList

Тема в разделе "Maya", создана пользователем -, 27 июн 2002.

Модераторы: Dark™, Skif
  1. Guest

    Хочу оставить на рендер несколько проектов... В хэлпе ничего про это не сказано. КАК???????
     
  2. Guest

    Через Windows проводник ищешь свои сцены. (Eg. *.mb)
    Жми на своем фале правой кнопой и там появится кнопочка - RENDER, после Open. Ставь на просчет с учетом возможностей твоей тачки.
    Я запускал максимум 7-8 проектов на ночь.
    Но учти, что проекты должны быть готовы к просчету (кадры, имена если надо, и параметры рендеринга)
    Это своеобразный батч-рендер. Только в Command Prompt окне.
    Не закрывай их, просто сверни.

    Мне нравиться. СУПЕР! :)
     
  3. Guest

    Можно запускать последовательно. Cоздать bat-файл в котором каждой строкой прописать render с параметрами. Потом его запустить и идти пить пиво. Если интересно, вот параметры майского рендера (он лежит в папке /bin).

    Usage: Render <options> <filename>
    where <filename> is a Maya ASCII or a Maya Binary file.

    startFrame -s <float> starting frame for an animation sequence
    endFrame -e <float> end frame for an animation sequence
    byFrame -b <float> by frame (or step)
    for an animation sequence
    startExtension -se <int> starting number for the output image
    frame file name extensions
    byExtension -be <int> by extension (or step) for the output
    image frame file name extension
    extensionPadding -pad <int> number of digits in the output image
    frame file name extension

    project -proj <dir> project directory to use
    renderDirectory -rd <path> directory in which to store image file

    image -im <filename> image file output name (identical to -p)
    pix -p <filename> image file output name (identical to -im)
    mayaExtension -me <boolean> append maya file name to image name
    if true
    mayaFormat -mf <boolean> append image file format to image name
    if true

    cameraOverride -cam <name> all subsequent -im -p -ar -sa flags
    apply only to <camera_name>
    (specifying '-cam <camera_name>' enables
    rendering for that camera). If '-cam
    <camera_name>' is on the command line,
    then only the camera(s) specified on the
    command line will be rendered.
    gamma -g <float> gamma value
    ignoreFilmGate -ifg <boolean> use the film gate for rendering if false
    imageHeight -ih <int> height of image in pixels
    imageWidth -iw <int> width of image in pixels
    deviceAspectRatio -ard <float> device aspect ratio for the rendered image
    aspectRatio -ar <float> aspect ratio for the film aperture
    maximumMemory -mm <int> renderer maximum memory use
    (in Megabytes)
    motionBlur -mb <boolean> motion blur on/off
    motionBlurByFrame -mbf <float> motion blur by frame
    shutterAngle -sa <float> shutter angle for motion blur (1-360)
    motionBlur2D -mb2d <boolean> motion blur 2D on/off
    blurLength -bll <float> 2D motion blur blur length
    blurSharpness -bls <float> 2D motion blur blur sharpness
    smoothValue -smv <int> 2D motoin blur smooth value
    smoothColor -smc <boolean> 2D motion blur smooth color on/off
    keepMotionVector -kmv <boolean> keep motion vector for 2D motion blur on/off

    useFileCache -uf <boolean> use the tessellation file cache
    optimizeInstances -oi <boolean> dynamically detects similarly
    tessellated surfaces
    reuseTessellations -rut <boolean> reuse render geometry to
    generate depth maps
    useDisplacementBbox -udb <boolean> use the displacement bounding box scale to
    optimize displacement-map performance
    enableDepthMaps -edm <boolean> enable depth map usage
    enableRayTrace -ert <boolean> enable ray tracing
    reflections -rfl <int> maximum ray-tracing reflection level
    refractions -rfr <int> maximum ray-tracing refraction level
    renderLayers -rl <boolean|name> render each layer separately
    renderPasses -rp <boolean|name> render passes separately
    renderSubdirs -rs <boolean> render layer output placed in subdirectories
    shadowLevel -sl <int> maximum ray-tracing shadow ray depth
    edgeAntiAliasing -eaa <quality> The anti-aliasing quality of EAS
    (Abuffer). One of highest high medium low
    useFilter -ufil <boolean> if true, use the multi-pixel filtering
    otherwise use single pixel filtering.
    pixelFilterType -pft <filter> when useFilter is true, identifies one of the
    following filters: box, triangle
    , gaussian, quadraticbspline, plugin
    shadingSamples -ss <int> global number of shading samples
    per surface in a pixel
    maxShadingSamples -mss <int> maximum number of adaptive shading
    samples per surface in a pixel
    visibilitySamples -mvs <int> number of motion blur visibility samples
    maxVisibilitySamples -mvm <int> maximum number of motion blur
    visibility samples
    volumeSamples -vs <int> global number of volume shading samples
    particleSamples -pss <int> number of particle visibility samples
    redThreshold -rct <float> red channel contrast threshold
    greenThreshold -gct <float> green channel contrast threshold
    blueThreshold -bct <float> blue channel contrast threshold
    coverageThreshold -cct <float> pixel coverage contrast threshold
    (default is 1.0/8.0)

    outputFormat -of <format> output image file format. One of: si soft
    softimage, gif, rla wave wavefront, tiff
    tif, tiff16 tif16, sgi rgb, sgi16 rgb16
    alias als pix, iff tdi explore maya, jpeg
    jpg, eps, maya16 iff16, cineon cin fido,
    qtl quantel, tga targa, bmp
    shadowPass -sp <boolean> generate shadow depth maps only
    abortOnMissingTexture -amt abort renderer when encountered missing texture
    dontReplaceRendering -rep do not replace the rendered image if it already exists
    verbose -verbose <boolean> perform the render verbosely if on
    iprFile -ipr create an IPR file
    xResolution -x <int> set X resolution of the final image
    yResolution -y <int> set Y resolution of the final image

    xLeft -xl <int> set X sub-region left pixel boundary
    of the final image
    xRight -xr <int> set X sub-region right pixel boundary
    of the final image
    yLow -yl <int> set Y sub-region low pixel boundary
    of the final image
    yHigh -yh <int> set Y sub-region high pixel boundary
    of the final image

    displayLayer -l <name> one or more displayLayer names to render
    numberOfProcessors -n <int> number of processors to use. 0 indicates
    use all available.

    tileWidth -tw <int> force the width of the tiles. Valid values
    are between 16 and 256.
    tileHeight -th <int> force the height of the tiles. Valid values
    are between 16 and 256.

    -cont allow renderer to continue when it hits errors

    -keepPreImage keep the renderings prior to post-process around

    *** Remember to place a space between option flags and their arguments. ***
    Any boolean flag will take on, yes, true, or 1, as TRUE,
    and off, no, false, or 0 as FALSE.

    e.g. Render -x 512 -y 512 -cam persp -im test -of sgi -mb on -sa 180 file.ma
     
  4. Guest

    !!!!!!
     
Модераторы: Dark™, Skif

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