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Angle Between two 3d vectors and object's direction.

Тема в разделе "Графика в играх", создана пользователем -, 2 июн 2005.

Модераторы: Артер
  1. Guest

    Hi, I need to adjust object's direction in 3d.
    I have current point vector , and destination point vector.
    When current point == destination point, destination point gets a new random position.
    The poblem that i can't torn and adjust object to a new direction.

    i need to use function:
    glRotatef (XAngle, 1.0f, 0.0f, 0.0f);
    glRotatef (YAngle, 0.0f, 1.0f, 0.0f);
    glRotatef (ZAngle, 0.0f, 0.0f, 1.0f);

    but i can't calculate XAngle,YAngle,ZAngle.

    Please help.


    P.S.

    function don't work
    void DCreature::ComputeRPY (void)
    {

    float roll, pitch, yaw;

    // Determine the direction of the lateral acceleration.

    Dpoint lateralDir = (DestPoint % (DestPoint - CurrPoint)) % DestPoint;

    lateralDir.Normalize();

    // Set the lateral acceleration's magnitude. The magnitude is the vector
    // projection of the appliedAcceleration vector onto the direction of the
    // lateral acceleration).

    float lateralMag = (DestPoint - CurrPoint) * lateralDir;

    // compute roll

    if (lateralMag == 0) {
    roll = 0.0f;
    } else {
    roll = (float) -atan2(GRAVITY, lateralMag) + PI/2;
    }

    // compute pitch

    pitch = (float) -atan(CurrPoint.y / sqrt((CurrPoint.z*CurrPoint.z) + (CurrPoint.x*CurrPoint.x)));

    // compute yaw

    yaw = (float) atan2(CurrPoint.x, CurrPoint.z);

    // store them

    XAngle = pitch;

    YAngle = yaw;

    ZAngle = roll;
    }
     
Модераторы: Артер

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