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Недавнее содержимое от I.S. Turgenjev

  1. I

    Песочный человек: как?

    Thanx, man, Krakatoa stuff is real great!
  2. I

    Как делалась графа в the matrix?

    As far as I know, I now about falling letters, on the screen. You can recreate that effect by using particle system, with instanced geometry, and render that out, than put it into Afterefects, and add a couple of glows, on the separate layers, and then couple of layers with the fluorescent...
  3. I

    Песочный человек: как?

    Even dough this topic is not considered with this page, still I would like to say few words about the film called "Spiderman". So, about spiderman as a movie: I watched that film while ago, because my friend invited me, otherwise, I wouldn´t waste my time on such a( Pardon me) CRAP...
  4. I

    Песочный человек: как?

    So here´s the test quick time film for the effect. Hope that you have winrar for opening it. http://rs108l3.rapidshare.com/cgi-bin/upload.cgi?rsuploadid=150278484185528616 There are numerous variations that you can add to this effects. L.E.: you can make man melting down, into the...
  5. I

    Песочный человек: как?

    Low-polly model, with camera added, which have been used for our based geometry, ready to get some High-high! Yes sir!
  6. I

    Песочный человек: как?

    So, there is it! Right in to Maya, with materials added, shaded with...I don´t know which graphic card? Notice how many polygons are imported in to Maya! Quite over a Million!
  7. I

    Песочный человек: как?

    Oh, nooo! Entire mesh is based on tris. But you can export it as a quads, as far as I know.
  8. I

    Песочный человек: как?

    So, there goes the creation.
  9. I

    Песочный человек: как?

    Testing and adding ammounth of 0,04 relaxation.
  10. I

    Песочный человек: как?

    Adding relaxation to the mesh. Probably you will not add much, because of sand, because it is not the water, honey, melted chocolate, melted lead, or quick silver. So check it out in real world, to get perception how it looks for real.
  11. I

    Песочный человек: как?

    Checking up the geometry. There isn´t overlaps at all, nor the "bad trips", or tris, so you can ad even more details msmoothing in 3d ap, without bad mesh cracks.
  12. I

    Песочный человек: как?

    Reducing polysize down to 0,01, to get nicie, smooth look of the fluid, but it can eat up your ram as a piece of cake, so be aware, to add this step at the very end of creation. It is not such a big deal, if (since) you have 1,00gb ram or more (recommended more). Faster proc. , than, you...
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