The Foundry выпустила обновление MARI 1.0v4

MARI 1.0v4Компания The Foundry, разработчик известной системы композитинга Nuke, выпустила обновленную версию новой системы для создания текстур на 3D моделях MARI. Новая версия MARI 1.0v4 содержит ряд исправлений ошибок и рекомендаций к предотвращению их при работе с пакетом.
Bug Fixes:
- BUG ID 11200 - Saving a frame range during animated playback had no effect.
- BUG ID 12096 - The Channel Presets dialog was labelled incorrectly as MriBin.
- BUG ID 12704 - Lighting control spheres changed position when other lights were selected, and didn’t reset when you clicked the Reset button.
- BUG ID 12961 - When a Shader with a mask was applied, painting had no effect until the default shader was selected.
- BUG ID 13102 - Panels were not cleared when a Project was closed.
- BUG ID 13207 - The tooltips in the Patches palette were incorrect.
- BUG ID 13217 - Making fine adjustments to Opacity and Flow during painting was not as precise as other controls.
- BUG ID 13244 - You could not select a light on the canvas if it was moved using the ball widget in the Lights palette.
- BUG ID 13276 - Mari crashed when Tip > Resolution was set to a large number.
Стоит отметить, что, новая версия MARI 1.0v4 стала полностью поддерживать возможности новой GPU NVIDIA Quadro 5000 на основе архитектуры Fermi.
Детально со всеми известными проблемами и методами их обхода вы можете ознакомиться в документе Release Notes 1.0v4>>

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