Новости

V-Ray 1.5 Service Pack 3

Chaos Software выпустила V-Ray 1.5 Service Pack 3, который теперь совместим с Autodesk 3ds Max 8, 3ds Max 9, 3ds Max 2008, 3ds Max 2009 и Autodesk 3ds Max Design 2009, а также поддерживает работу как с 32- так и с 64-битной версиями 3ds Max.
Обновление включает в себя некоторые новые возможности, такие как: Linear Workflow, Mesh-based lights, материал V-Ray light как направленный свет, эффект V-Ray Fog (влияние окружающей среды), Vector Displacement, импорт Proxy как поверхности, поддержка Max Arch & Design материалов, материал VRayFastSSS2 для правильного подповерхностного рассеивания и другие улучшения и изменения, подробнее о которых вы сможете узнать в файле changelog, который является частью инсталлятора.
V-Ray 1.5 Service Pack 3 доступен для скачивания на сайте Chaos Software зарегистрированным пользователям.

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Автор: Инна Авластимова

Отзывы посетителей:

аватар
 
_Recruit_ 23 0
ты говоришь про это? ....
Key new features
New features included:
- VRayFastSSS2 sub-surface scattering material
- Linear Workflow
- Mesh-based lights
- V-Ray light material as direct light
- V-Ray Fog environmental effect
- Vector Displacement
- Import Proxy as mesh
- Support for Max Arch & Design materials
- Region Rendering directly in VFB

Complete changelog since 1.50 SP2

Build 1.50.SP3 official (1 March 2009)
(cumulative changelog since build 1.50.SP2)
===================
New features:
# VRayFastSSS2 material for simulating accurate sub-surface scattering;
# VRayEnvironmentFog atmospheric effect;
# VRayLightMtl has options to generate direct light;
# VRayLight has a "Mesh" mode to allow geometric lights;
# Support for the 3ds Max Arch&Design material (most basic options are supported);
# Support for vector displacement in VRayDisplacementMod;
# Global ambient occlusion for all supported GI engines (irradiance map, light cache, photon map);
# Added VRayVectorDisplBake material and VRayNormalMap textures to help produce and use textures for vector displacement;

Modified features:
# V-Ray requires a SSE2-capable processor even for 32-bit versions;
# Reduced flickering for time-interpolated irradiance maps;
# Support for volumetric irradiance maps, light cache and photon maps;
# VRayFur uses volumetric irradiance maps/light cache to speed up rendering;
# VRaySun is never visible to GI rays (removes spots from the sun in the irradiance map);
# The "Default lights" option now has three possible values - "off", "on" and "off with GI";
# Added MaxScript access to the include/exclude lists of VRayLights (including VRaySun and VRayIES) through the "excludeList", "includeList" and "inclExclType" MaxScript properties;
# Camera information (transformation, FOV etc) is written to .vrimg and OpenEXR files when using the "Raw image file" option of the V-Ray VFB; vrimg2exr also translates this information;
# Support for region rendering directly in the V-Ray VFB;
# The "Affect alpha" option of VRayMtl has been replaced with "Affect channels" option and allows propagation of all render elements, not only the alpha channel;
# The alpha channel is correct for glossy refractions that have the "Affect channels" option set to "Color+alpha" or "All channels";
# The "Use irradiance map" option in VRayMtl materials now concerns the light cache too;
# VRayDirt texture has include/exclude options for objects that should affect and should be affected by the dirt texture;
# The default Distribution parameter of VRayDirt is set to 1.0 (corresponds to using the dirt for ambient occlusion);
# Camera overrides (e.g. spherical, box etc), work when rendering through a VRayPhysicalCamera, picking the exposure from it;
# Added another preview option to VRayProxy (preview from file as faces instead of edges);
# Added animation export parameters to the meshExport() MaxScript function;
# Option to specify the maximum number of faces in the preview of exported .vrmesh files;
# VRayProxy has the possibility to extract the geometry from the .vrmesh file as a 3ds Max mesh;
# When exporing a .vrmesh file, V-Ray will put up a warning if the file already exists;
# In VRayProxy objects, a sequence of '#' characters in the file name is replaced with the current frame number;
# Added "Horizontal offset" and "Vertical offset" parameters to VRayPhysicalCamera;
# Added "Horizontal shift" parameter to the physical camera;
# The MultiMatte render element has an "affect matte objects";
# The MultiMatte render element works with transparent objects;
# The VRayZDepth render element works with transparent objects (when "Enable filtering" is ON);
# The VRayZDepth render element has filtering enabled by default;
# Added "Affect matte objects" option to VRayExtraTex render element;
# VRayExtraTex render element works with transparent objects;
# Render element names reverted to VR
аватар
 
Inconnu 6 0
Друзья, выложите, пожалуйста, файл changelog от sp3. Очень хочется ознакомиться с изменениями в данном релизе.
аватар
 
$w@mp 1 0
Не вижу на сайте врея демо версии сп3. (((
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