V-Ray 1.5 Service Pack 3

Chaos Software выпустила V-Ray 1.5 Service Pack 3, который теперь совместим с Autodesk 3ds Max 8, 3ds Max 9, 3ds Max 2008, 3ds Max 2009 и Autodesk 3ds Max Design 2009, а также поддерживает работу как с 32- так и с 64-битной версиями 3ds Max.
Обновление включает в себя некоторые новые возможности, такие как: Linear Workflow, Mesh-based lights, материал V-Ray light как направленный свет, эффект V-Ray Fog (влияние окружающей среды), Vector Displacement, импорт Proxy как поверхности, поддержка Max Arch & Design материалов, материал VRayFastSSS2 для правильного подповерхностного рассеивания и другие улучшения и изменения, подробнее о которых вы сможете узнать в файле changelog, который является частью инсталлятора.
V-Ray 1.5 Service Pack 3 доступен для скачивания на сайте Chaos Software зарегистрированным пользователям.

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2009-03-13
Не вижу на сайте врея демо версии сп3. (((
2009-03-13
Друзья, выложите, пожалуйста, файл changelog от sp3. Очень хочется ознакомиться с изменениями в данном релизе.
2009-03-13
ты говоришь про это? .... Key new features New features included: - VRayFastSSS2 sub-surface scattering material - Linear Workflow - Mesh-based lights - V-Ray light material as direct light - V-Ray Fog environmental effect - Vector Displacement - Import Proxy as mesh - Support for Max Arch & Design materials - Region Rendering directly in VFB Complete changelog since 1.50 SP2 Build 1.50.SP3 official (1 March 2009) (cumulative changelog since build 1.50.SP2) =================== New features: # VRayFastSSS2 material for simulating accurate sub-surface scattering; # VRayEnvironmentFog atmospheric effect; # VRayLightMtl has options to generate direct light; # VRayLight has a "Mesh" mode to allow geometric lights; # Support for the 3ds Max Arch&Design material (most basic options are supported); # Support for vector displacement in VRayDisplacementMod; # Global ambient occlusion for all supported GI engines (irradiance map, light cache, photon map); # Added VRayVectorDisplBake material and VRayNormalMap textures to help produce and use textures for vector displacement; Modified features: # V-Ray requires a SSE2-capable processor even for 32-bit versions; # Reduced flickering for time-interpolated irradiance maps; # Support for volumetric irradiance maps, light cache and photon maps; # VRayFur uses volumetric irradiance maps/light cache to speed up rendering; # VRaySun is never visible to GI rays (removes spots from the sun in the irradiance map); # The "Default lights" option now has three possible values - "off", "on" and "off with GI"; # Added MaxScript access to the include/exclude lists of VRayLights (including VRaySun and VRayIES) through the "excludeList", "includeList" and "inclExclType" MaxScript properties; # Camera information (transformation, FOV etc) is written to .vrimg and OpenEXR files when using the "Raw image file" option of the V-Ray VFB; vrimg2exr also translates this information; # Support for region rendering directly in the V-Ray VFB; # The "Affect alpha" option of VRayMtl has been replaced with "Affect channels" option and allows propagation of all render elements, not only the alpha channel; # The alpha channel is correct for glossy refractions that have the "Affect channels" option set to "Color+alpha" or "All channels"; # The "Use irradiance map" option in VRayMtl materials now concerns the light cache too; # VRayDirt texture has include/exclude options for objects that should affect and should be affected by the dirt texture; # The default Distribution parameter of VRayDirt is set to 1.0 (corresponds to using the dirt for ambient occlusion); # Camera overrides (e.g. spherical, box etc), work when rendering through a VRayPhysicalCamera, picking the exposure from it; # Added another preview option to VRayProxy (preview from file as faces instead of edges); # Added animation export parameters to the meshExport() MaxScript function; # Option to specify the maximum number of faces in the preview of exported .vrmesh files; # VRayProxy has the possibility to extract the geometry from the .vrmesh file as a 3ds Max mesh; # When exporing a .vrmesh file, V-Ray will put up a warning if the file already exists; # In VRayProxy objects, a sequence of '#' characters in the file name is replaced with the current frame number; # Added "Horizontal offset" and "Vertical offset" parameters to VRayPhysicalCamera; # Added "Horizontal shift" parameter to the physical camera; # The MultiMatte render element has an "affect matte objects"; # The MultiMatte render element works with transparent objects; # The VRayZDepth render element works with transparent objects (when "Enable filtering" is ON); # The VRayZDepth render element has filtering enabled by default; # Added "Affect matte objects" option to VRayExtraTex render element; # VRayExtraTex render element works with transparent objects; # Render element names reverted to VR
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