The main tool was the ZBrush. The desire was to get more picture
not because the photo did not do high detail models, in the final 1.7mln polygons.
Render also in ZBrush, but as a body material used "yogurt".
Texture map (in the properties of the material) has drawn new and changed configuration of the material
under the desired result. For post-processing using Photoshop CS2