This is my first job for gameDev. Model counts 164k quads.The main concept was drawing then was build in z-brush.
I've called it on the post-processing stage, so there is no corresponding markup on the ship.
I think it would take a week to work without a break work,
six days of them would have gone to the concept and retopology, and one day on the drawing of the texture. In my realities came out for a month.