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Red Light District, 2017. GTA 3 Tribute

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A small tribute from a big fan! GTA 3 was a game that changed the gaming industry, but what is more important for me - it guided me into making games. Interesting and detailed worlds of GTA series tempted me into creating worlds to inspire people same way the game inspired me years ago. I've started working on this a month ago (or 15 years ago if we would take into account 'research' part :) by collecting references an researching the game once again wink Stopped on the Red Light District area near the safe house and gave it a recast. I spent about 9-10 evenings working on this. Modelling stage was done in 3ds max (6 days), Texturing (3 days)- in Photoshop, Rendering (1 day and 1 night) - V-ray, no tricks :) I was first time testing VrayEnvFog - very nice and deep result but Render time is definitely not for a notebook ) (~140h for 4k picture) So I've rendered it in lower resolution in greyscale scene, and then applied it in PS. That's it, in general, I hope you will enjoy it!
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