Technician.
Concept in zbrush, retopo + UV mapping in Modo, final sculpt in zbrush, baking in substance designer, texturing in substance painter.
I Used this Substance Painter preset https://gumroad.com/l/apaxR for texturing.
Rendered in Marmoset Toolbag 3.0
You can check out model with textures on the Sketchfab
https://skfb.ly/669F6