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Weapon of Choice: vol.2

preview Weapon of Choice: vol.2
I continue to subject low poly weapons. This time practicing with PBR and hard surface sculpting. Models: Beretta M9 with silver finish Milkor MGL-140 or M32 MP5k Software: 3ds max - modelig, retopologiyu, texture scan zbrush - hardsurface sculpting, adds details to the mgl-140 xnormal - to create a normal map, ao and cavity photoshop, quixel suite, substance painter, mubdox - texture mainly in quixel suite, then in manual dorisovyvat in Photoshop; SP generate alpha in the mud, in mudbox drew his Alpha with tools projection. marmoset toolbag 2 - to render ps MP5k and M9 were completely painted in zbrush. Enjoyed tutorials Ryan Kingslien.
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