I continue to subject low poly weapons. This time practicing with PBR and hard surface sculpting.
Models:
Beretta M9 with silver finish
Milkor MGL-140 or M32
MP5k
Software:
3ds max - modelig, retopologiyu, texture scan
zbrush - hardsurface sculpting, adds details to the mgl-140
xnormal - to create a normal map, ao and cavity
photoshop, quixel suite, substance painter, mubdox - texture mainly in quixel suite, then in manual dorisovyvat in Photoshop; SP generate alpha in the mud, in mudbox drew his Alpha with tools
projection.
marmoset toolbag 2 - to render
ps MP5k and M9 were completely painted in zbrush. Enjoyed tutorials Ryan Kingslien.