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Diana

preview Diana People People People People
The work was performed as nightly workouts for sculpting. Head was done in ZBrush, also in this package have been created hair (fibermesh), which further used as guides for standard modifier 3dsmax - HairAndFur. The model contains 5+ million polygons in Zbrush and in 3dsmax used version with ~ 20k polys plus all the details are baked in the displacement map of 8K size. Clothing was created in Marvelous Designer then finalized in Zbrush. The painting is done in Mari. The final rendering in 3dsmax + VRay. A small post-processing in Photoshop.
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