In this beginner’s tutorial we will learn another technique for modelling a ball: we’re going to model a volleyball!
I’m sure you guys have all learned various techniques of creating a ball in the past, but in this beginner’s tutorial we will learn another technique for modelling a ball: we’re going to model a volleyball!
Start modelling by creating a cube in a new scene. Go to the Smooth Option and change the value of the Division level to 3.
The shape of your cube should change, as shown in the image below.
Following the images below, select the faces of 1/6 of your model and delete the other faces.
Add a loop of edges, like in the below image, on 2/3 of the weight of the tertiary faces, and then divide your model into 3 parts. For this part, I used the MJ POLY TOOLS plug-in. This plug-in can provide more help for good measure!
Using the Extract tool, divide your model into 3 parts.
Perform these steps for all 3 parts: Select the boundary of your model with the edges on the corner of your model
Select Bevel and set its value to 0.2
Duplicate your model, according to the X, Y and Z axes. Finally, perform smooth or sub_d.